To the unsuspecting person, the Vault-Tec vaults looked to be a safe haven in the event of a nuclear war. Most were anything but, consisting of gruesome experiments on those unlucky enough to be inside. Some, though, weren’t so bad. In this video, we’ll be taking a look at the 5 Happiest Fallout Vaults.
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5 Happiest Fallout Vaults (in text form)
5. Vault 19 (from Fallout New Vegas): Very little is known about what really went on inside Vault 19. Like most vaults, it had an experiment that the dwellers knew nothing about. A psychological experiment, the vault’s dwellers were divided into two groups upon entry into the vault; a red group and a blue group; and there was to be as little contact between the groups as possible, thanks in part to the groups living in separate parts of the vault. A chemical buildup beneath the vault caused it’s vent system to leak. Each group started to grow paranoid, suspecting the other group had something to do with it. Some time later, both groups left the vault. Aside from the paranoia, life in Vault 19 wasn’t too bad.
4. Vault 101 (from Fallout 3): Vault 101 is home to another psychological experiment, in which the Overseer is essentially dictator. The vault was never intended to open, and would eventually succumb to in-breeding between dwellers. However, it was given enough supplies to sustain itself indefinitely, for several hundred years at least. Before the Great War, messages were recorded which were played by the Overseer to convince the vault 101 dwellers that the outside world was an uninhabitable wasteland, and that the only hope of survival was inside the vault, despite several people leaving multiple times over the 200 year history of the vault. Some time around 2258 an unnamed Overseer turned he vault into a police state where the Vault Security carried out the orders of the overseer.
3. Vault 21 (from New Vegas): Vault 21 is special in that everything in the vault is equal, the people, the layout, everything. The experiment comes in when arguments are settled via gambling and games of chance, like rolling dice. What does that mean? The vault is organized chaos, complete anarchy. Nobody has any advantage over anyone else. Of course, the inhabitants themselves were all compulsive gamblers who had joined the vault without knowing what would really happen once they were inside. But, there was no mass riot, food issues, a cloning machine gone awry (play “Gary” sound). People lived relatively peaceful lives. However, that was short lived, as Mr House wanted to claim the vault as part of his New Vegas empire at some point between 2271 and 2281.
2. Vault 8 (from Fallout 2): In a way, it’s kind of unfair to include this vault on the list due to it being a control vault, meaning there was no experiment. But a vault’s a vault. Vault 8 is simple, it housed around 1,000 dwellers and opened 10 years after the Great War, as planned. The former dwellers then began the insurmountable task of rebuilding society, eventually turning Vault 8 into Vault City. It also became one of the most well known medical centers in all of the wastelands in the post-nuclear war world. The only known problems with the vault turned city are a result of time, some of the doors don’t function properly and some objects rattle throughout the air vents.
1. Vault 81 (from Fallout 4): Vault 81 is the only vault on this list that had a physical experiment. The vault’s goal was to cure every illness known to man. Sounds good right? Well, the dwellers were the test subjects. The vault was divided into two sections, one housed the subjects, and the other housed the scientists and doctors who observed them. The medications were administered via hoses or nozzles hidden within the room of each dweller. Conveniently, in the event of a catastrophic event, the test subjects would all be incinerated using those same nozzles! How fun! Luckily for the vault dwellers, the overseer, shortly before the first batch of medication was to be administered, disabled the system that would pump the substances through the vents, killing.